PrepTest 77, Section 2, Question 9

Difficulty: 
Passage
Game

Columnist: Video games are not works of art. No matter how rich the aesthetic experience produced by a video game might be, it is interactive: players make choices that affect the outcome of the game. For something to be a work of art, it must produce an aesthetic experience that is controlled by the artist or artists who created the work.

Columnist: Video games are not works of art. No matter how rich the aesthetic experience produced by a video game might be, it is interactive: players make choices that affect the outcome of the game. For something to be a work of art, it must produce an aesthetic experience that is controlled by the artist or artists who created the work.

Columnist: Video games are not works of art. No matter how rich the aesthetic experience produced by a video game might be, it is interactive: players make choices that affect the outcome of the game. For something to be a work of art, it must produce an aesthetic experience that is controlled by the artist or artists who created the work.

Columnist: Video games are not works of art. No matter how rich the aesthetic experience produced by a video game might be, it is interactive: players make choices that affect the outcome of the game. For something to be a work of art, it must produce an aesthetic experience that is controlled by the artist or artists who created the work.

Question
9

The conclusion of the columnist's argument can be properly drawn if which one of the following is assumed?

Most video game creators do not intend their video games to be works of art.

An aesthetic experience cannot be both interactive and controlled by the artist or artists who created the work.

For something to be a work of art, it must produce a rich aesthetic experience.

Typically, video game players do not themselves create video games.

Players' choices that have no effect on the outcome of a video game are irrelevant to the aesthetic experience produced by that game.

B
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